Who Are The Living Ghosts?

A living ghost is a 'disgusting' but perhaps accurate term applied to a person who has come to the UK to claim asylum and been unsuccessful http://www.church-poverty.org.uk/campaigns/li..

Once this happens, and if his/her appeal fails then there is an expectation that the individual will return voluntarily to his/her country of origin, and if this does not happen he or she will lose all access to public support i.e. no rights to accommodation, no rights to seek employment, no rights to claim government benefits, no rights to social care and the most basic rights to medical care.

In this situation, a person becomes virtually invisible hence the term 'Living Ghost'. Nobody really sees the living ghost except when crime is committed or when the housing shortage hits an all time high. This is the time when the living ghost is most noticed.

I have always found this to be particularly odd as the living ghost has no entitlement to housing and if he/she has no access to employment or benefits how is he/she meant to survive?

I have to say however, that the people I know in this situation have never been involved with the criminal justice system, in fact they are terrified of the police. In their countries, if you get arrested, you are usually out cold by the time you reach the patrol car or dead.

Now you might wonder how the hell a person in this situation actually manages to survive? How do they eat? Where do they sleep? Do they sleep? What happens if they become ill? and please don't forget that many people seeking asylum in the UK have often fled their own countries in fear for their lives, they may have been detained & tortured, raped or lost family members as a result of war, the list is endless.

It shouldn't be so difficult to survive though should it? I mean, they take our jobs (err sorry! no permission to work!) our houses (oops! no permission to access housing) Oh yes!! lets not forget our women because we really have no independent thought processes do we?

Taking into account the atrocities that some of these people have endured in their lives, is it not suprising that people do not return 'voluntarily'?

Now in many cases, the Home Office http://www.ukba.homeoffice.gov.uk/ do not deport people back home, why? because their countries are known to be unsafe, it's just their accounts of what happened that weren't believed.
So when this happens they are left destitute and are living on our streets, in our democratic country in the 21st century how disgusting is that?

Welcome To The United Kingdom!



Where's my vote?

Where's my vote?
People just want the right to choose their own government

Man holds a picture of his murdered friend

Man holds a picture of his murdered friend
Killed for speaking out against the corrupt Ahmadinejad regime
STOP EXECUTIONS IN IRAN!

According to the United Nations Convention Against Torture 1984, Article I, the term "torture" means any act by which severe pain or suffering, whether physical or mental, is intentionally inflicted on a person for such purposes as obtaining from him or a third person information or a confession, punishing him for an act he or a third person has committed or is suspected of having committed, or intimidating or coercing him or a third person, or for any reason based on discrimination of any kind, when such pain or suffering is inflicted by or at the instigation of or with the consent or acquiescence of a public official or other person acting in an official capacity. It does not include pain or suffering arising only from, inherent in or incidental to lawful sanctions.Iran is not signatory of Convention Against Torture but it doesn't give Iranian government any right to torture Iranians.

Surely Things Aren't Really That Bad Are They? Come on, What's for Tea?

Now before you sit down and eat, I'd like you to try a little exercise, anyone can join in and it will only take about 10 minutes maximum. It doesn't matter who you are, whether you are a council worker, a politician, the Prime Minister, homeless, destitute it really does not matter.
Just close your eyes for a moment and imagine this.......


You live in a beautiful country, lets say Iran to keep it simple. Things are hard but your country is amazing, beautiful buildings, warmth, the smell of home cooking and incense wafting by as you relax after a day's hard work. You have always struggled, never really fitted in because your father is Iranian and your Mother Kurdish but nevertheless that's part of life and there are mixed race people everywhere.
Suddenly you are jolted from your relaxation by banging on your door so you rush to see what the problem is.
It must have only taken a few seconds to reach the door but when you get there you see your elderly father being taken by military police handcuffed with a gun to his head.
You stare in horror and then being the eldest son you need to make sure your mum & sister are ok.
In your mum's room you see her crying on the bed and just as you are walking over to her your sister screams so you rush to her room but one soldier is still there so you can't do a thing except witness her rape and torture that seems to last a lifetime. Your mum knows whats happened and she is praying that she will die. Imagine that!
Imagine this is the 5th, 6th 7th or 8th time this has happened?
Your father, well you never saw him again after the first time, your sister could face execution for having sex before marriage and now who will marry her anyway?
Your Mother well she still wants to die but can't quite get there & you! are meant to protect them but you know the interrogators will be back for you because your're half Kurdish and you support independence for Kurdish people and they really don't like that.
Imagine that!! so you flee to protect your own life and also you feel that it may be easier on your family if you aren't there.
You don't know where you will end up when you smuggle yourself onto lorries, boats e.t.c or even if you will get to the other end alive but you do it....you are amazing imagine that!

This exercise wasn't made up, it was based upon real life history. A close friend of mine who I will call S experienced this and more on a regular basis. S is a man who was detained, raped and tortured systematically by the Iranian regime. Other examples include.......

Thousands face mass eviction from homes and market stalls in Zimbabwe
Up to 200 people from an informal settlement in the Harare suburb of Gunhill in Zimbabwe face being forcibly evicted without being given adequate notice or any consultation or due process. Thousands of vendors across Harare also face forcible removal from their market stalls. The majority of those to be affected are poor women whose principal source of livelihood is selling fruits, vegetables and other wares at market stalls like Mbare Musika and Mupedzanhamo in Harare.The Deputy Mayor of the Harare City Council stated in July 2009 that the city authorities are considering evicting people from "illegal settlements and market places to restore order." He claimed that the targeted people pose a health hazard and violate the city's by-laws.
www.hrw.org/ (Human Rights Watch 2009)


Iranian girl prisoners systematically raped before execution
The Iranian practice of raping girl prisoners before execution has been reported previously, but perhaps never with such clear documentation. "Progressives" who support this regime should keep it in mind. It is unlikely that there will be any investigation by the UN or a human rights group.

Ami Isseroff

'I wed Iranian girls before execution'
Jul. 19, 2009SABINA AMIDI, Special to The Jerusalem Post , THE JERUSALEM POST
In a shocking and unprecedented interview, directly exposing the inhumanity of Supreme Leader Ali Khamenei's religious regime in Iran, a serving member of the paramilitary Basiji militia has told this reporter of his role in suppressing opposition street protests in recent weeks.
He has also detailed aspects of his earlier service in the force, including his enforced participation in the rape of young Iranian girls prior to their execution.
He said he had been a highly regarded member of the force, and had so "impressed my superiors" that, at 18, "I was given the 'honor' to temporarily marry young girls before they were sentenced to death."
In the Islamic Republic it is illegal to execute a young woman, regardless of her crime, if she is a virgin, he explained. Therefore a "wedding" ceremony is conducted the night before the execution: The young girl is forced to have sexual intercourse with a prison guard - essentially raped by her "husband."
"I regret that, even though the marriages were legal," he said.
Why the regret, if the marriages were "legal?"
"Because," he went on, "I could tell that the girls were more afraid of their 'wedding' night than of the execution that awaited them in the morning. And they would always fight back, so we would have to put sleeping pills in their food. By morning the girls would have an empty expression; it seemed like they were ready or wanted to die.
"I remember hearing them cry and scream after [the rape] was over," he said. "I will never forget how this one girl clawed at her own face and neck with her finger nails afterwards. She had deep scratches all over her."

Still hungry?

Oh Mr. Brown! (Gordon) you are an exception enjoy your tea!

(THIS IS THE UNITED KINGDOM)

The United Kingdom is a Country of Democracy, Equality and Values the Protection of Human Rights.

So you have arrived in the United Kingdom tired, hungry, traumatised and dehydrated but nevertheless grateful to be in a country where you know you will not be executed..(there's a good start).

Despite your frail state however you manage with the help of an interpreter to complete a lengthy document stating your claim for asylum and why you were forced to flee your beautiful country with the wonderful history and the smell of home cooking e.t.c. for a country you know absolutely nothing about....You are amazing!

Asylum is given under the 1951 United Nations Convention Relating to the Status of Refugees http://www.asylumrights.org.uk/convention.htm.

To be recognised as a refugee, you must have left your country and be unable to go back because you have a well-founded fear of persecution because of your:
.race;
.religion;
.nationality;
.political opinion; or
.membership of a particular social group.

In 2007, 19 out of every 100 people who applied for asylum were recognised as refugees and given asylum.

Eventually you are offered accommodation with the support of NASS National Asylum Support Service (NASS) just until a decision is made about whether you will be granted leave to remain in the United Kingdom. You are also provided with vouchers so that you can eat.
www.asylumsupport.info/nass.htm

Things seem to be a little easier now and you can relax and recover from your ordeal in the knowledge that you will be safe but you can't look for a job to support yourself or access a house independently not yet! not until you become a British Citizen so you'll just have to hope for the best for now and wait until you get your UK leave to remain.

This means that it will be almost impossible to learn English Language at the moment because you don't really have the chance to mix in with British people as most of them congregate in places like 'Workplaces' or 'Housing Communities' all the places you can't go.

I guess you could go to social places like clubs or pubs but you don't have any money to do that and they don't accept vouchers sorry! but I guess you have freedom of choice don't you?




Beyond What is Visible

You were once a stranger to me but now I know you,
Not all of you, that could never be
Always a part of you that no one will ever see, not even me.

Once a stranger with beautiful brown eyes, the most beautiful eyes I have ever seen,
Eyes that felt nothing, no emotion nothing in between, this life and beyond.

We were once strangers but then we touched,
Not in the way some might think, not too much.
The touch we shared was deep and true,
Not physical but you did touch me and I did touch you.

You were once a stranger to me but now I know you,
Not all of you, that could never be.
Sometimes there's a moment when your eyes melt me,
So warm and compassionate, oh such a change in time, or is it?
Maybe I was blind.

We dont have words but thats fine,
I don't speak your language and you don't speak mine
But when you touched me I understood what you needed to say, it just needed time.




The Decision.........Dont worry!! Help is at hand. This is the United Kingdom.

So today is the day! the letter has arrived and with anticipation you open it.
You don't understand.............
You told the truth, explained why you had to flee your country, about the rape the torture why have they refused your application?
Why?
Quickly you must try and lodge an appeal against this decision.
The Home Office have stated that certain things are untrue or overstated but you know you told the truth.

You admit and acknowledge that when you lodged your claim, you were traumatised, tired, hungry and dehydrated and had travelled for thousands of miles in appalling conditions but you told the truth.
So you lodge your appeal and this fails too so what now?

Another letter arrives... you breath a sigh of relief as this could be to say that they made a mistake, they were wrong but no, its from NASS to say that in 28 days you must leave your home and return voluntarily to your country as you are now not permitted to remain in the UK. In 28 days time your vouchers will cease also.

So far you have managed alone with your memories of what happened to you and your family, tormented and unable to sleep you have paced the floor, even turned to alcohol which in your country is prohibited but you coped now its different. Who can you turn to? where can you get help when you don't even speak English?
Maybe the nurse in the hospital will understand as you wake up with both your wrists bandaged.

Relax! This is the United Kingdom there is always a way forward.

In the UK there is something called Section 4 support

Section 4 support

Applying for support

This page explains how you may qualify for short-term support if your application for asylum was unsuccessful, you are unable to return to the country you came from and would otherwise be homeless or without the money to buy food (we call this 'destitute').
If your asylum application has been rejected, you must return to your country of origin as soon as possible. However, you may be able to receive short-term support while you are waiting to return to your country. This is known as section 4 support because it is given under the terms of section 4 of the Immigration and Asylum Act 1999.
There are strict requirements you must meet in order to qualify for section 4 support. You must be destitute and satisfy one of the following requirements:
you are taking all reasonable steps to leave the United Kingdom or placing yourself in a position where you can do so;
you are unable to leave the United Kingdom because of a physical barrier to travel or for some other medical reason;
you are unable to leave the United Kingdom because the UK Border Agency believes there is no safe route available;
you have either applied for a judicial review of your asylum application in Scotland or applied for a judicial review of your asylum application in England, Wales or Northern Ireland and been given permission to proceed with it; or
accommodation is necessary to prevent a breach of your rights, within the meaning of the Human Rights Act 1998.

http://www.ukba.homeoffice.gov.uk/asylum/support/apply/section4/

So What is Section 4 all about?

Now Section 4 of The Asylum and Immigration Act 1999 is a magical piece of legislation put in place by the Home Office to help you so please trust them and do not listen to anyone who tells you otherwise.

Yes thats right! The Home Office were the people who looked at your asylum claim and refused it.

Lets take a closer look at Section 4 and what you must do to get it....

1- You must be willing to leave the UK and you must be putting yourself in a position to do so.

Oh but wait! you came to the UK fleeing for your life so this wont work.

2-You cannot leave the UK because you are unable to travel due to physical barriers.

Hmmm at the moment you are not registered as having these kinds of problems and even if you had, who would be aware of it? You have no access to anything and in any case you can't speak English.

3- you are unable to leave the United Kingdom because the UK Border Agency believes there is no safe route available;

Well your asylum claim was refused so the Home Office obviously believe it is safe.

4-
you have either applied for a judicial review of your asylum application in Scotland or applied for a judicial review of your asylum application in England, Wales or Northern Ireland and been given permission to proceed

Your asylum claim and appeal was refused (Not doing too well here)

5-
accommodation is necessary to prevent a breach of your rights, within the meaning of the Human Rights Act 1998.

Damn!! They just took your accommodation.

On a positive note, your local authority (The city where you live) know about this so they should help shouldn't they?
Let's hear what they have to say,and what they are planning to do about it..............

Home
About MCC Manchester
MCC Manchester News
News, events and activities in the life of the Metropolitan Community Church, Manchester (UK).
May 30, 2009
Support for refused asylum seekersPosted by Steve Gray under Social action Tags: , , , , Leave a Comment

Refused asylum seekers left destitute in the UK
Background information

No doubt you will have heard or read reports about how the UK is meant to be a “soft touch” for asylum seekers. Yet, in reality, the level of support provided to asylum seekers is far lower than that of income support and is usually withdrawn altogether if a claim is refused.

Many refused asylum seekers are, in fact, unable to return to their home countries due to the risks they would face because of, for example, armed conflicts, generalised violence and repressive regimes. As a result, many refused asylum seekers from countries where such problems are rife (including Zimbabwe, Iran, Iraq, Sudan, Afghanistan, Somalia, the Democratic Republic of Congo and Eritrea) are being forced into destitution, as they are not permitted to work here.

To make matters worse, it appears as though this could be part of a deliberate strategy on the part of the UK Government. Certainly, this is the view of the Joint Committee on Human Rights, which recently reviewed the treatment of asylum seekers in the UK and reached the following conclusion:

“We have been persuaded by the evidence that the Government has indeed been practising a deliberate policy of destitution of this highly vulnerable group.

We believe that the deliberate use of inhumane treatment is unacceptable. We have seen instances in all cases where the Government’s treatment of asylum seekers and refused asylum seekers falls below the requirements of the common law of humanity and of international human rights law”.
In light of this, we are calling on you to support the Still Human Still Here Campaign, which is fully endorsed by Amnesty International and many other reputable organisations (http://stillhumanstillhere.wordpress.com/).

The Still Human Still Here Campaign is dedicated to highlighting the plight of tens of thousands of refused asylum seekers who are destitute in the UK.

Supporters of the campaign believe that the denial of any means of subsistence to refused asylum seekers as a matter of government policy is both inhumane and ineffective.
Its supporters are calling on the Government to:
End the threat and use of destitution as a tool of Government policy against refused asylum seekers

Continue financial support and accommodation to refused asylum seekers as provided during the asylum process and grant permission to work until such a time as they have left the UK or have been granted leave to remain

Continue to provide full access to health care and education throughout the same period

What can I do?

We are asking you to write to your local MP in order to highlight the issue and ask for his or her support. Please feel free to use the model letter below (preferably adapting it, where possible) for this purpose. If you don’t know who your

MP is, you can find out at http://www.theyworkforyou.com/.

Then, all you need to do is send your letter (addressed to your own MP) to:
House of CommonsLondonSW1 0AA
If you receive a reply from your MP, please send a copy to The Human Rights Action Centre, 17-25 New Inn Yard, London, EC2A 3EA

Well, they have been persuaded so theres a good thing, but it looks like they are going to do absolutely nothing!



Please Don't Be The Next Living Ghost

The inspiration for this blog has been given to me by some truly amazing people who I have been fortunate to meet along life's journey. Unfortunately, although it would be an honour to use their full titles I am only able to identify them by initials.
Some of the mentioned people have fled their countries in fear of their lives, and some sadly did not make it.

I would like to take this opportunity to thank these people from the bottom of my heart for allowing me to be a part of their journey and for being courageous enough to come forward with their stories.

I hope that after visiting my blog you will share some of your own experiences and be proactive in writing letters and doing whatever it takes to make changes to the current asylum laws.

This can be done, it just takes time and determination and most of all a willingness to stand in unity.

S.M -A courageous and amazing man of Kurdish-Iranian origin. Having experienced torture & detention for political reasons he fled to the UK in fear for his life. This man has diagnosed Post Traumatic Stress Disorder and needs close monitoring due to five previous and serious suicide attempts. Initial asylum claim failed and now in the process of appeal. If returned to Iran he faces definite execution.
This man lives in Manchester England.

S.G.T- A courageous and amazing man of Kurdish Iranian origin, having fled his country for political reasons he still awaiting the outcome of his asylum claim to remain in the UK. A member of the PKK (Kurdish Independence Party) he will definitely face execution by hanging if returned.
This man lives in Manchester England.

S.H - A courageous and amazing Iranian man who fled Iran following his relationship with a girl of Jewish origin. The Basij police cut her throat in front of him and beat him so badly that he sustained a 7" scar on his head from a machete type blade (His father was one of Basij). In the UK he became a 'living ghost' and eventually returned to Iran as he could take no more pain and hopelessness from his destitute situation. He was subsequently executed by hanging, accused of espionage.

A.A -An amazing and couragious man who fled his home country of Iran because of political reasons. He is currently destitute on the streets of Manchester UK having failed his asylum application and appeal. He is now a living ghost.

F.A -Also a courageous and amazing man from Iran who was picked up and detained following a protest in the UK against the Ahmadinejad regime in his home country in which his family are stuck. This man faces deportation back to Iran where he is likely to be executed as an opposer of the Ahmadinejad government.
This man lives in Manchester England

A.R.Z -A courageous and amazing man from Afghanistan currently in the UK.
This man has his leave to remain in the United Kingdom but is so mentally affected by the atrocities and torture he endured in his country, he is unable to ever feel safe. He is dependent upon opium and living in Manchester England

M.M- A courageous and amazing young man of Iranian origin. Having fled his country because of sexuality reasons he came to the UK.
Homosexuality in Iran is punishable by the death penalty and his partner was hung at the age of just 23yrs.
This man failed in his application for asylum and in his appeal against the decision. He is now a living ghost in Manchester England.

M. An amazing and courageous young man from Eritrea who fled to the UK in fear for his life after all his family, mother, father, 2 brothers and his baby sister were slaughtered in front of his eyes by militia.
He escaped by hiding in a cupboard. He is awaiting the outcome of his appeal for asylum in the UK. He currently resides in accommodation provided by NASS due to his young age.

A.S An amazing and courageous man from Iran who has been deeply affected by the aftermath of the Iran Iraq war in which he served as a soldier. This man has serious mental health problems and the need for counselling but cannot access it having no access to support after his asylum claim and appeal were refused in the UK. Recently he stitched his own mouth and went on hunger strike just so someone would listen. He lives in Manchester.

MB, An amazing and Courageous Angolan man who was detained in Yarl's Wood with his 13-year-old son, was found hanged in a stairwell on the morning of his 35th birthday.
M's last words to his son were 'be brave, work hard, do well at school'

EN, An amazing and Courageous 26-year-old Zimbabwean man who was found drowned after his asylum claim and appeal to remain in the UK had failed.

HN-An amazing and Courageous man from Iran who was found with a gunshot wound two weeks after his asylum claim was refused.
H, was homosexual and fled Iran in March 2000 after being imprisoned for three months for his sexuality and sought sanctuary in the UK. He feared being executed if he was returned to Iran - where homosexuality is a 'crime' punishable by death.


Please Check out the following links and make a difference: Additionally, please contact me at:
morgana.1@hotmail.co.uk


http://stllhumanstillhere.wordpress.com/
http://www.church-poverty.org.uk/campaigns/li..
http://www.irr.org.uk/2005/september/ha000021.html
http://www.redcross.org.uk/.
http://www.torturecare.org.uk./
http://www.refugee-action.org.uk/manchester.
http://www.sareli.org.uk./
http://www.samaritans.org./
http://www.woodstreetmission.org.uk./

http://www.qva.org.uk/

http://www.immigrationboards.com


Thursday, 23 May 2019

Missed Classic: Spellbreaker - Won! And Final Rating

Written by Joe Pranevich


Spellbreaker started as a chase, then it became a hunt for macguffin cubes, now we are finally closing out through some of the most devious puzzles every created for adventure games. We've just about reached the end the last original "Zork" game. This has been a game that I have in turn loved and hated. It's the longest Infocom game so far. Despite my previous misgivings, I am enjoying it more as it cruises to the finale.

Last week, I continued my quest for cubes. I found one deep in the sea, discovered when I transformed myself into a clone of a particularly annoying fish. I found a second after racing a roc to its nest, and a third after helping a green-eyed boulder play a game of bumper cars with her brown-eyed friend. This game likely makes no sense to anyone not actively playing it, but there have been a few great puzzles recently. With that cube retrieved, I can teleport point to a new cube room: Dark. That has two exits, but as usual only one that I can pass through. I descend into a strange dark cave-- let's go find some grues!
Molten magic is pretty.

Wherever I end up, magic is starting to go funny. My glowing knife that I have carried around since the beginning isn't glowing properly anymore, instead dripping glowing magic stuff into a pile on the floor. I pick my way down the hall and into a "Grue Cave". Last week I found what I thought was the treasure vault from Zork III; could this be the grue lair from the same? Unfortunately, the grues notice a guy with a glowing (and dripping!) knife and kill me. I have to restore.

I try again but extinguish the knife before I head down. In the dim, I notice a glow coming from the center of the room. Before I can explore, the grues find me even without the knife and kill me. Although spells seem to be weird here, I manage to "snavig" a grue and use its darkness-honed senses to see what is going on. I'm in a strange amphitheatre. In the center of the room is a pool of the dripping light, bright enough to hurt my grue-eyes. In the center of the pool is a squat column with something on top of it. I expect that is where I need to go. How do I get there? I climb into the pool, but as a grue the light burns so that I have to go quickly. I scale the pillar to discover another white cube! I pick it up and then wait to turn back into a human. The whole mess takes several attempts since I need to remember to memorize "snavig" and "blorple" before I head down, plus I die when I stay in the light too long. I also found that it is too dim to see the cube if you become a human too early. The whole process is simple enough to figure out and I soon have access to another cube room: Fire.

My favorite was the Curse of the Azure Bonds.

Gold Box Games

The Fire room has three exits: South takes you back to the cliff at the beginning of the game, but I do not see anything new. East is the expected blocked route. North leads to the only new location, a different spot on the volcano from last post. This time, I see an outcropping that I cannot reach to the west with something on it that is not melting. What could that be? My money is on another cube. Riding the carpet there doesn't work because it just catches fire. You cannot jump. None of my spells seem to do the trick. I am stuck. I re-explore much of the game again looking for things that I missed, but find nothing new. I end up asking for assistance and… I would not have solved this myself.

The trick is the gold box that we found in the ogre's cave at the beginning of the game. Completely unknown to me, the box responds to cubes. If you put a cube in it, the outside changes to hint at where the cube might go. When the water cube is in, the box has pictures of dancing dolphins; with the air cube, there are eagles; etc. I never noticed because I never needed the box for storage thanks to my zipper. We then had to realize that the box operates as a teleporter: drop it someplace and you can get to it by taking the blocked exit in each of the respective cube areas. I cannot even think of how I would have stumbled on that. Even with all that, we also had to realize that you can throw the box to the outcropping. I can't help but feel that Mr. Lebling was aiming to create the hardest puzzle in the series and overshot.

The world hangs in the balance.

Super-Charged Magic

I blorple it and end up in a room that it slightly different than the others. It is the "Magic" room, although "magic" appears to be code for mirrors, bird-droppings, and clutter. Instead of just one, there are two exits that I cannot pass through with a third that just leads back to the meadow from the beginning of the game where I picked up the ragweed. As before, there is nothing I need to do there. Although I seem to be in a dead end, I discover that the new cube is doing something to supercharge my magic. Anything I cast is more powerful than usual and I can memorize more spells than ever. There are plenty of places that super-magic could be useful, but my first thought is the treasure vault. Using my now more powerful "rezrov" spell, I am able to unlock and open the complicated vault door to see what is outside.

Just beyond the door is a new room with two piles of white cubes. Unlike mine, they are labeled "x1" through "x12" with six in one pile and six in another. There's an iron door to the north that I can open with a spell, but not without alerting the guards. I try to "blorple" one of the cubes and it takes me to the nondescript room, the same place as other non-special items. Putting cubes in the god box doesn't help to find a special one either. My guess is that only one of these twelve cubes is real… but which one? I need to solve quickly as we only have a few turns before the alarm goes off. Somehow saving the game doesn't even work here!

I try the "jindak" spell which shows that one of the piles is glowing slightly more than the other. That must be by clue! I try to break it down through processes of elimination. Since the second pile is brighter, I swap cubes 1, 2, and 3 with 7, 8, and 9. I "jindak" again and the second pile is brighter. That means that either 10, 11, or 12 is brighter than the others and the real cube. I swap 10 with 4 and try again, but the guards catch me. I need to find a faster solution.

Instead of using two piles,I use three. I arrange the cubes such that 1-4 are in the first pile, 7-10 are in the second pile, with 5, 6, 11, and 12 in my hands. The piles are still all the same size, but if neither of them glow more brightly then it must be the group in my hand that is special. I use the same process of elimination to narrow it down to one cube… and that doesn't work. I try it two more times to see if I made a mistake and the third time it worked! What did I miss in this puzzle? I looked up the solution after and the problem is not that the real cube is brighter than the others, it is that it is dimmer than the others. These are the world's power-cubes and it makes no sense that the real one is less magical, but we can go with it. What was happening is that I would narrow the field down to three cubes: one in each pile and one in my hand. When the two piles were the same, I could use the one in my hand to exit the vault. That "solves" the riddle without realizing that the correct cube was dimmer. It's a nice puzzle, even if the solution doesn't quite flow logically from what we know of the cubes.


An Excellent Adventure

The cube from the vault leads me to the "Sand Room", clearly intended to resemble a giant hourglass. Heading up teleports me back to the ruins room, although it is moderately less ruined than before. On the ground is a sack rather than the zipper. More importantly, the water pipe is overflowing and filling the room. My guess is time travel and I am somehow seeing the room earlier. Why? I have no idea. Inside the sack is the "girgol" scroll, the same one that I found in the zipper before. (Fortunately, I took good notes.) Water fills the room. I try to hide in the zipper, but that is only a temporary respite and I drown as soon as I come out. My guess is that I need to set up the room exactly as I found it, but I am unsure why.

Exploring the other way from the hourglass and I find myself in a prison cell. In fact, it is the cell above the oubliette that I discovered with the mouldy spell book. If I am going to reproduce that, it might mean that I have to leave my own spell book here and memorize whatever I need for the rest of the game. I can easily blow the door off the hinges using my super-charged "rezrov" spell (just like I found it!), but leaving gets me captured by the guards. Instead of forcing the cabinet open like I did the first time, I use the iron key. It fits! Inside is a blank scroll. Maybe I get to keep just one spell for the rest of the game? I try copying "blorple" to the scroll but that doesn't work due to magical copy protection.

Let's set this up just as before! I unlock the cabinet to get the blank scroll, placing my own spell book in there for me to find in a few years. Before I do that, I memorize a bunch of "blorple" and other spells. I make sure to lock the cabinet before blowing open the door. Since leaving still triggers the guard, I blorple back to the hourglass room and try the ruins. This time, I take the sack and put all of my stuff in it, leaving just the girgol spell in a closed zipper just as I found it in the beginning of the game. Fortunately, the sack is big enough for all of my stuff. I also copy the "girgol" spell onto the blank scroll since I don't see anything else to do with it. I leave… and absolutely nothing changes. I have no idea why I did that and no feedback that suggests whether or not I did it correctly.

Probably not this ornate, actually.

The Final Confrontation

Sorry, guys. I had to consult a hint. It turns out that I had done everything correctly, but I missed what changed. You might remember that there were two blocked exits in the Magic Room. Well, I was supposed to come back and discover that I could get through one of them now that I set up all that stuff. As best as I can tell, there was no hinting about that. This seems difficult and obscure for its own sake.

I pass through that door and find myself in the throne room of a castle. The shadowy figure that I have been chasing all this time coalesces in front of me. He tells me that he was surprised to find me in Borphee because he knew (thanks to the time cube?) that I would be arriving here to meet him today. He also thanks me gathering all the cubes because he couldn't have done it himself. He had captured four of the cubes through intensive research, but by just manipulating me to go on a quest he was sure that I could gather them all. He then reveals the big truth: he is my Shadow, a copy of me created because of my immense magical abilities. He wants to use the cubes to come to life and rewrite the world in his image. He freezes me in place and brings the cubes together into a bigger cube, and then builds a second cube before merging them in some way creating a 4-dimensional hypercube. Finally, he takes the "magic" cube from me and plunges it inside just as his freeze spell wears off of me. There is no time to do anything because he leaps inside the cube (which the game calls a "tesseract") and becomes God incarnate and the game ends with -99 points. I guess I need to figure out a way to stop him.

On my next attempt, I try to throw the knife at him before he freezes me. That causes him to freeze me earlier which would seem to not be good, but then I also unthaw earlier. I try to cast the "girgol" spell to freeze him but he catches me before I can do it. It takes a few attempts, but there is one moment when he is near his final victory where he stops paying attention to me long enough that I catch him off guard. He is frozen and I have the tesseract, but what am I supposed to do with it. I put the "magic" cube in just as he did, but it doesn't seem to do anything. He wakes up soon and completes the ritual, taking over the world. I restore and try to jump into the cube myself because becoming a God seems like fun, but apparently I have a conscience that does not let me. I try putting other stuff in, but that doesn't work either.

Next time, I let him get further in the ritual and do not stop time until the absolute last moment before he jumps in. This time, since the "magic" cube is already in there, I find that I can remove it. What to do? I still can't jump in. I eventually put my sack in the spot because why not. That causes (somehow) the world to be remade (somehow) without magic as one of the elemental forces. I win! If you can call a life without magic, "winning". The shadow and magic cube disappear and I find myself back in Belwit Square with all of the now out-of-work guildmasters no longer frogs. I scored 600 of 600 points, earning the rank of "Scientist". But in a different way, I was a complete failure. How will the bakers make their pastries now with no magic?

Time played: 4 hr 45 min
Total time: 23 hr 05 min
Score: 600 of 600 (100%)

                                                                                                            

I blinded them with science.


Final Rating


I could harp on about how difficult this will be to rate, but let's just get on with it...

Puzzles and Solvability - This game ranks up there with Zork III as one of the greatest sets of puzzles I have ever played. There are good inventory puzzles at the beginning of the game, interesting uses of our spells, and stand-alone puzzles that have me still thinking about them days later. Several of the puzzles require good timing, but with a turn-based system this becomes just another avenue to explore rather than a frustration. By the end of the game, the puzzles had become too hard with the gold box puzzle a near-legendary example of a puzzle that is solvable if you know the rules but which you are very unlikely to trip over by accident. I also found the time travel puzzle at the end to be unsatisfying, in large part because I didn't really understand why I was doing any of that. Still, a near-perfect example of how to make good puzzles. My score: 7.

Interface and Inventory - What is left to say about Infocom's best-of-breed text adventure interface? Not much. This one gets special recognition for disabling the "save" function during the cube puzzle as well as the whole mechanic around writing on the cubes. So much of the game text was responsive to those cube descriptions and the game put real effort into making everything flow together. My score: 5.

Story and Setting - The game began as a chase, a hunt for an attacker that crippled the magical community of the world, but quickly became something else. We didn't really get to see the big picture of the story until around 60% in, but there were plenty of breadcrumbs to follow that suggested the ultimate plot. The setting remains the Great Underground Empire although we spend very little of this game underground. Things mostly (but not completely) fit together. My score: 5.

Sound and Graphics - No attempt was made to add ASCII art or any graphics of any kind. Alas, there is only one score I can give. My score: 0.

Environment and Atmosphere - I wish I could say that I felt that the environments came together, but even at the end there were too many disconnected areas. While some areas had fantastic atmosphere (the grue cave will remain one of my favorites), too much of the game felt disjointed. They could have done better. My score: 4.

Dialog and Acting - The prose was fantastic throughout, although the limited interaction we had with NPCs wasn't anything to write home about. Towards the end, the descriptions became even more evocative. I read through the Shadow's final speech three or four times because I loved it so much. My score: 5.

I am going to subtract one point for the impossibility of the gold box puzzle. That leaves us to tally it all up: (7+5+5+04+5)/.6 -1 = 42 points!


A final score of 42 places Spellbreaker at exactly the same level as Zork III which somehow seems right. While the former game had weaker puzzles, its atmosphere was moody and fantastic. This has the highest puzzles score of an Infocom game so far, but it had neither the writing of the Hitchhiker's Guide, the atmosphere of Wishbringer, nor was it as well-rounded as Planetfall. It's in the upper echelons of the Infocom catalog, but not quite at the top.

Up next will be the final game of Infocom as an independent company, Ballyhoo. It seems a strange game to end on, but I am looking forward to playing it for the very first time. Depending on timing, this may be before or after I pick up Batman Returns for the main cycle of games. See you soon.

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